Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changes: Added animation through random levels in background of main menu Added header image to menu replacing Knight Time text Added some transparency to the pause menu Updated player sprite to show a little more hair Updated icons to match new player sprite โฆ
Changes: New Easy 9 level New Medium 9 level Fixed level music not using the Music volume setting in Options Updated splash screen and icon to match new visuals Attempt to fix bug that can cause the Select Next Level button on Level Complete screen to not be fโฆ
Enhancements: More variety of grass and vine decorations Use large tiled image for grass blocks (removes repeating patterns on each block) A bunch of tutorial level cleanups Sped up a few of the death animations Boss sprite now has larger sprite drawing and leโฆ
Changes: Added support for circular path for moving platforms Added new Medium and Hard levels Added new theme for menus Mouse pointer will now temporarily show if moved or clicked during gameplay Chests in speed run mode will not give out powers Drastically sโฆ
Changes: New pulsing outline on un-activated switches Resize the ground texture to try and avoid "vibration" when moving slowly
New features: New ground tiles New player sprite Slight stretch when jumping and squash when landing Bounce animation when opening chest Slow-motion when teledashing to escape the cave in intro cutscene