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Another busy month of grinding!Some highlights:Made the magnet pull asteroids in addition to the resource pebbles. This was a kind of happy accident. The idea randomly occurred to me and I decided to test it out. Not only does it add fun swinging physics, but โฆ
Took a little break from dev during the summer, now working again.There's been lots of bigger and smaller updates lately:Lootable shipwrecksStarted adding lore segments that can be found aroundUpdated art, most notably using starmap data to programmatically crโฆ
I've done a bunch of changes based on feedback, and just now updated the Playtest version:RENT was annoying to use because it changed each month, so if you didn't periodically keep looking at it you would lose the income stream. Quick fix: made the active dealโฆ
I'm running an open playtest this week, give it a try! It will be available until Friday.The playtest can be accessed from the store page, looks like this:It's a late alpha build: a bit rough and lacking features but should give a pretty good idea of how a runโฆ
I've been working on the late-game. I already had a nicely flowing upgrade path for the first 2/3 of the run but the last year needed more content. The main idea is that towards the end it should be possible (and worthwhile!) to do longer and longer grinding tโฆ
Balancing out mid/late game gameplay elements.I needed to come up with a way to make side hustling activities less dominating. The resource trading especially was problematic, since with the prices moving around a lot it was pretty easy to make lots of creditsโฆ