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Hello Sector Commanders,We have been working hard toward our Early Alpha release, and we are still improving NGC-404: Fractured Sector based on your feedback.This time, we want to show some of the latest visual changes and improvements we have been working on.…
Procedurally generated sector, real-time battles, trading resources, managing colonies. Additional ships can operate under hybrid AI orders, so the game can grow beyond the fleet you personally control.Since our previous trailer, we’ve reworked the combat pres…
New NGC-404:Fractured Sector trailer is ready. This trailer shows the early-game loop: spawn, explore, trade, travel through the galaxy map, switch into pilot mode, fight, answer distress signals, and other player in multiplayer.
The DN-80 Battleship equipped with dual heavy cannons. Watch as it unleashes devastating volleys capable of tearing through enemy ships and overwhelming their defenses. A small preview of one of the heaviest warships currently available in NGC-404: Fractured S…
Hello Sector Commanders,We have been working hard toward our Early Alpha release, and we continue to improve NGC-404: Fractured Sector based on your feedback.This update took a bit longer than usual, but we finally have some exciting changes to share with you!…
Hello Sector Commanders,For the past four weeks, we have been rebuilding the entire economy of NGC-404: Fractured Sector.This has been one of the largest systemic changes we have worked on so far. The goal was simple: make the economy feel like something that …
Hello Sector Commanders,This update is focused on something very important to us: making the game easier to read, better to look at, and more satisfying to play.Over the last few weeks, we received a lot of useful community feedback about our ships and combat …
Hello Sector Commanders,Before we dive into this update, we have some exciting news to share.NGC-404 Becomes NGC-404: Fractured SectorWe're pleased to announce a small rebrand.As development has progressed, we've felt that the original title, while unique, did…
Hello Sector Commanders,This week we've been working on one of the biggest combat overhauls so far: replacing the old single HP bar system with a sectional damage model.The Old System: One NumberPreviously, every ship had a single health pool.A hit anywhere on…
Hello Sector Commanders,This update focused heavily on multiplayer foundations, long-term gameplay systems, and major combat mechanics. A lot of work also went into UI refactors, travel systems, and overall game structure behind the scenes.Multiplayer & Online…
Hello Sector Commanders,Since last devblog we focused on improving overall immersion - enhancing sound and animations, and introducing a new planet raiding mechanic.Plunder SystemSpace stations are no longer destroyed outright when defeated. Instead, they beco…
Hello Sector Commanders,This week we focused on improving combat AI and battlefield behavior. Ships now choose tactics more intelligently, coordinate their attacks, and AI empires are capable of launching organized raid fleets.Smarter Ship Combat BehaviorShips…
Hello Sector Commanders,It’s been one week since we launched our Steam page, and we’d like to share some of the improvements we’ve been working on recently.Turret Firing Arc Visualization OverhaulUntil now, turret range and rotation were represented by a very …
After months of internal development and iteration, the project has reached a stage where it makes sense to open it up publicly. The store page is live, and development will continue with community visibility. The game combines:A fully simulated economyProcedu…