Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
BUGFIXES Fixed that different buildings could overlap depending on their extension status Fixed that characters would occasionally go roaming into the lake and drown in map 1 In map 1, corruption can now not be destroyed prior to object activation. Previously,โฆ
BUGFIXES Fixed resource being selectable if hidden under crystal Fixed enemy characters not dying when pushed off a cliff Fixed housing capacity not updating when your minions are killed POLISH AND FEATURES Added dodging in 3rd person combat Added notify incl.โฆ
BUGFIXES Fixed characters not auto-attacking after other activities like sleep In tutorial map, interaction objective on log now shows actual key binding instead of hard-coded middle mouse button Fixed hero character not showing in fortress if initial 3rd persโฆ
BUGFIXES Tree selection optimized and feedback via icon change Fixed edge (hope so) where building menu wouldn't show up in skirmish Fixed buildings being clickable but not actionable when harvest context menu was open Fixed so all player characters are killedโฆ
Added multiple character selection and simultaneous command Added control groups (Ctr + #)
added music back in
Thank you for participating in the first Dominar Sanctum public playtest!If you've had a chance to play, I'd really appreciate a few minutes of your time to share your feedback. At this stage, I'm particularly interested in what feels good, what is confusing oโฆ