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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
## Gloomvex v0.5.2.x โ Patch Notes Arena & Gameplay - Expanded Arena: Increased the arena size from 2000x2000 to 3000x3000 (+50% playable area). - Adjusted Enemy Spawns: Increased the enemy spawn distance from 400 to 650 pixels to allow for more reaction time.โฆ
Performance Improvements Batch Fusion System - Auto-Fusion is now up to 100ร faster with many chips - Only 1 signal emit instead of N signal emits โ no more UI freezes Smart Fusion Display 1-10 Fusions: - Faster slideshow (0.5s instead of 1.8s per chip) - New โฆ
## Gloomvex v0.5.0.x โ Patch Notes - New Feature: Compendium - Full encyclopedia system with 5 categories: Characters, Weapons, Chips, Enemies, and Game Mechanics - 47 detailed entries with icons, stats, descriptions, and gameplay tips - Accessible via a new bโฆ
## Gloomvex v0.4.7.x โ Patch Notes Gameplay - The spawn rate of Tank enemies in the early waves has been reduced. - Power-up drop chances have been reduced further: - Normal enemies: 0.1% drop chance - Elite enemies: 0.2% drop chance - Manual aiming has been aโฆ
BOSS & COMBAT FEEDBACK - Boss Death Overhaul - Epic multi-phase boss death sequence: sparks, energy buildup, implosion, massive explosion - Screen flash on the final explosion - Shockwave expands from the boss and progressively kills all enemies on the map (4sโฆ
- Shattered Splitters can appear outside the arena -> fixed - Character no longer rotates during the run - Character made 25% larger - Orbital Strike renamed to Orbital Guard - All localizations adjusted - Powerups are now attracted from a distance of 80px - Mโฆ
Hello everyone!I am absolutely blown away. In just a few hours, the waiting list for the Gloomvex Playtest has exploded to more than 100 people! Thank you so much for your incredible interest in my project.๐ First Wave Invited I have just sent out the first bโฆ