Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Balance & Loot Update Your upgrades hit harder Every upgrade and ability now deals 1.5x damage — base shots are untouched. To balance it out you'll find slightly fewer upgrades per run, so each pick matters more. Choose wisely. Marked targets Some enemies now …
Gadgets Update - Portals Grew Into a Whole Toolbelt The big one: gadgets! Portals used to just... happen when you blinked. Now you've got a proper toolbelt of gadgets you place and trigger yourself with L2 (left Alt on keyboard): Portals - place them where YOU…
Fixed a bug where reels bypassed item drop weighting. All reels in the loot reward now respect item drop rates. Fixed elite enemy drop rate that was set to 10x what was intended.
Tutorial mode (heat 0 = Subject of Chaos). Half-power enemies, achievements disabled, ridiculously low Gentleman's break thresholds, enemy abilities (ShadowStep, Ranged etc) never trigger, extra waves clamped to one enemy per spawner. Run length tuned to about…
Camera SettingsYou can now change the camera distance and Field of View. This is especially handy when you dont want to get pounded by bee projectiles in your back! In doubt? Zoom out!Main menuFixed Ultimate loadout from horrible selected visualisation wherew …
Combo Overhaul Update Combo Rework Big combo overhaul. You now lose your combo when you take damage, and all bonuses reset. Combo bonuses have been nerfed. You can no longer rely on building a combo alone. You also need to pick upgrades to pump up your base st…
New effects, real voicesQuick update on what's new in the demo. New visual effects are live: projectile trails, on-hit effects, and lingering area effects to make the chaos read better on screen. Myles and Myles' dad now have real narrators. They're voiced by …
\Loot reward UI\ Hold to leave with controller is now the exit condition for the loot reward UI. No more accidental "no thanks!"\Myles is back\ Myles is now visible again on all maps. He went off the grid when he also became a quest, that's fixed now. He's bot…
New loot reward! It works just like before, but it's way juicier and hits those dopamine receptors real good! New shop! Fresh look, and Myles now often has limited-time deals! What deals can you find out in the world? Myles is now way more interesting to seek …
Faster loads and new quests Faster loads with semi-procedural generation. Loads were taking too long. The thing eating all that time was the scene generating procedural terrain and then baking the mesh. Now the terrain always looks the same, buildings in the s…
Burstshot fixed. It now shoots in bursts again. This behaviour was lost when transitioning to projectile pooling, now it's back as it should be. Buckshot nerfed. Buckshot was way too overpowered and needed a nerf. We've increased its spread, so you're rewarded…
Performance update: I've increased performance by pooling enemies instead of destroying and creating new ones all the time. This boosts performance especially in the lategame, and makes the game harder to push to its limit for those of you with high-end hardwa…
Reduced drop rate for all projectile patterns (Buckshot, Burstshot, Pingpong, Corkscrew, Flakshot, etc.) and for pattern related upgrades (e.g. Flanking Crits). All of these are now set to 1/5 of their previous drop rate. Fixed a pause bug on loading screens. …
Combo Rework + Performance Update Combo has been reworked. The reason: combo bonuses were taking over every build by the end of a run. They were too strong when fully upgraded and too weak without. Combos now have a higher base bonus, and the shop upgrades add…
Fixed run statistics that reset too early and were not shown at the end when you cleared the demo or died. They now display correctly on both the win and death screens. Fixed vendor/Myles upgrades (discounts and upgraded rarity) so they now reset correctly bet…
New patch is up, here's what changed: New deflect aura replaces the old incoming-projectile warning. It makes it much clearer exactly when you can deflect. Cactus enemy is no longer counterable, its projectiles can only be deflected. Luck upgrade now also give…
Wider map reveal. You now uncover more of the world as you explore. Both the minimap and the full-screen map reveal a larger area around you. Settings Your "Gentleman's Game Break" choice in the main menu now sticks between sessions. Performance Reworked how p…
CountersNew Legendary Item: Counter Mastery. A single skill-based pickup that levels up every counter in your arsenal at once: Stun: explosion radius grows by 50%, catching more enemies in the AoE pushback.Laser: fires two beams instead of one, hitting the att…
Camera FixThe camera no longer assaults you when you get close to obstructing layers. Instead of hitting you in the back or face, it sets the obstructing layer to transparent.Balance — GameBreak ThresholdsAlso bumped the gamebreak thresholds since they did not…