Last 7 days ยท history since Nov 7, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
New minor balance patch today New content Aisatsana โ reworked the Court of Aleksenaten ship "Horus" into the Aisatsana. Regenerative Lattice โ new Adaptation: your whole fleet repairs 2 HP every other turn. Partly Incorporeal โ new item, now also appears in tโฆ
This patch has been focused around additional content to increase game breath, tune existing systems and increase game readability and UX. New featureDamage preview - Select one of your ships and hover an enemy to see exactly how much damage the attack would dโฆ
Mosty asked for score on demo win, I deliver. End game analytics on demo winThe new Anhur and Redoubt ships can now occur at trade stationsNew glow effect on ships that can move (this will be tuned moving forward)
Added bloom effect in the game (can be toggled on/off)Added additional stats on defeat screen (first version, also remains to be implemented for victory screen)Slightly easier sector 0-5Buff to reaper ship (more powerful offensive, defensive upgrades), no expoโฆ
This patch introduces preludes. Alongside choosing your starting fleet, you now also select a prelude (1 of 3). These provide significant bonuses to the early game, adding further fleet tailoring and variation to a run.The Sato-Miller Executive branch has alsoโฆ
The focus on this patch has been on improving the visuals, UI and UX of the game. I have also been working on improving the AI, improving its intelligence while attempting to keep its aggression high in the base case, in order to avoid stalemates, passive playโฆ
The goal with this patch is quality-of-life improvements, save game support, and continued early-game smoothing based on playtester feedback. Save game means you can finally close the game mid-run without losing progress. Star View lets you check the world mapโฆ