Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This release includes a new Mac build! This is still very experimental, so please be patient as we work out build issues. Fixes: * Added dithering to the checkpoint and rail meshes. Should help prevent unintended flash bangs when the cameras clips into these mโฆ
* Fixed a bug where respawning after the camera would pan out at the end would cause all inputs to be ignored. * Fixed issue with countdown not triggering in single and local co-op.
Previously, when a host would start the countdown, their countdown would actually be ahead of the joining player due to network lag, making the joining player's input appear late. (whereas if the joining player started the countdown, everything felt fine). Thiโฆ
Fixed broken pause sync from last update.
* Fixes to the net code. Fixed an accidental bug multiple respawns happening per call. * Extended snap-to range. * Made network packets get processed on physics ticks.