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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
AI Behavior This week focused on improving AI path-finding and behavior to make the game more challenging. Sounds and SFXMore sounds and SFX were added to the game.Highlight of the week; Forest Bow The Forest Bow is dropped by the Forest Demon. Targets struck …
Damage Multipliers & Weak PointsUnits now have weak points that apply damage multipliers depending on where they are hit. A headshot will deal significantly more damage than a body shot, making combat more tactical and rewarding precision. New Bosses AddedThe …
Inventory ReworkJoe can now equip two active weapons and swap between them in combat,The inventory itself can still hold any number of weapons, as long as they fit and Joe can physically carry the weight.Strength attribute now determines how much weight a Joe …
BossesThis week’s focus was bringing bosses into the game. The Forest Demon guards the temple ruins and marks Joe’s first undeniable encounter with the supernatural. Defeating it rewards a unique item that reduces incoming damage. The Black Widow lurks at the …
Inventory ImprovementsAdded more control to inventory management:Weapons can now be unclipped before dropping, preserving ammo for later use.Movement ImprovementsJoe can now go prone, allowing:access to tighter spacesbetter cover under firereduced bullet sprea…
Development continues on Joe Lost Island, and quite a few things have been added or changed since the last update. There are two new game modes, a bunch of new Deathmatch maps, reworked bosses and quite a few improvements to combat, equipment and the UI. Endur…
Development Is Back! After a hiatus, I'm back working on Survivor Joe Lost Island and development has resumed. A few things have changed since I last worked on the game, including the addition of multiplayer and a change to how I plan to release it. The base g…