Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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87% positive of 8 · 8 user reviews · Live from Steam
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Experience infinite voxel based fantasy home decorating in multiplayer or solo with pets! No unlocks, no limits, no enemies, just relax and build freely.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 87% on 2026-11-01 → 87% today (8 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fix bug where ceiling re-shows after build / removing walls in top down view Fix bug where left clicking on a wall in paint mode copies that wall paint instead of painting on it (right click still works to copy paint on a wall / floor / ceiling)
- Fix issue with getting stuck in 'emotes' forever - Fix crash when using beds
Fixed housing catalog would fail to auto open after fine edit modes are ended Fixed Alt + Click mass placement producing malformed positions on clients
Fix 'cannot click props underneath the hidden photo mode UI' Fix 'mode not resetting to catalog open after exiting fine edit modes'
Early Access is Live! And with that, comes players and more bug reports! My 200 hours in building and testing have been immediately surpassed by players, and I have a series of fixes in this first update: Fixes / Tweaks Name Tags were not saving Tutorial 'next…
Demo Day 1Today was the first day of House and Home Fest, moving us from 50 to 250 wishlists!I promised myself I would immediately work on feedback, thanks to those who have posted their thoughts in the Steam Discussion / Forum - Rest assured, you've been hear…
New TrailerA new trailer has been uploaded showing the features added to Hearth Bound in the past 2 weeks!Character CreationThis update adds character creation, with many optionsHuman, Dwarf and Orc racesCustom Skin Color Pickers100s of options for face, hair …
Paint ModeI'm working on the game every night and recently I started on the paint mode. You can enter paint mode, pick a wall, floor or ceiling and the options will update, you can editstyle of the wallmaterial on the wall / floorThere are a variety of options…
I sent our hand painted logo and in-game text manifests to a global localization team a few weeks ago - and they got back to me earlier this week ~ Since then I've been hard at work integrating, testing, sending reports back and forth, and prepping the build! …
New AssetsNew Foliage compositions, trees and other plants and pots have been added, sneak peek below - See the rest in game!New Interior options including cabinetstall mirrorswall mirrorssofascushionspicture framesa tonne of decorative piecesGrandfather clock…
Give this post a like to show Mycelyia some love!Artist: Mycelyia Gloamire ːsteamthumbsupːWe have been working with our resident Artist (My Wife) to bring our capsule to life and it's finally here!I love the warmth and the shading, the frame with vines and mus…
New PetsWolf AddedNext step is custom naming and configurable appearanceNew LightingHanging BrazierStanding BrazierVarious Candle / Candelabra optionsWhats Next?I'm working on per item save data (for things like material swaps) and the Paint ModeThat per item …
Save Slots are Here!By popular demand from internal testers, save slots are in before the demo release next week!Create New with Unique NameWarning on name collisionsDelete saveDuplicate saveRename saveOptional 'allow sharing' toggle (allows friends to revisit…
Made it just in time!When I started building Hearth Bound, it was just an homage to the World Of Warcraft housing system.When I realized that I've written the code for this kind of game several times over, and it was coming so naturally and evolving at a crazy…