Last 7 days · history since Nov 7, 2026
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Build. Supply. Conquer. Master the logistics of a medieval kingdom in this 4X grand strategy game. Optimize production estates, design custom military templates, and expand your empire through strategic sieges and raids. Deep strategy in pausable real-time.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Windows, Linux (2 downloads)
Changed: Windows, Linux (2 downloads)
Alpha Test
Feature Branch
The Steam Next Fest is ongoing and I worked on some feedback to improve the UI and fix some issues.UI Improvements Winning conditions are now only visible in the map viewWinning conditions view can now be collapsedReworked UI to save space and avoid overlapsAd…
Imperial Kingdoms is now available!The BaroxxTech Collection bundle contains now all three games.And there is a new BaroxxTech Strategy Collection with Empire at Risk and Imperial Kingdoms.
You can now dive into the updated Demo of Imperial Kingdoms as part of the festival.Experience the new Quick View from Update 0.17.0, test your strategies with customizable victory conditions, build your kingdom, and face off against the improved bot logic.How…
This feature gives you an instant overview of key information from anywhere in the game and reduces the need to switch between different views.Alongside this core feature, Update 0.17.0 introduces new music tracks, UI refinements, military improvements, and cr…
Bot Logic ImprovementsThe enemy bots are now better at managing their kingdoms: Construction cost checks prevent bots from getting stuck in building deadlocks. Transport capacity checks free up idle serfs automatically. Material checks ensure bots handle resou…
This update introduces the new trade system, updates military and logistics mechanics, and includes various UI improvements and bug fixes.Key Highlights:Trade System: Implemented trading mechanics with random trade offers from neutral playersHorse Logistics an…
Over the last few updates, I focused on improving game accessibility.Expanded Tutorial: Updated the onboarding steps to better explain core systems and early-game progression:New Help View: Added a dedicated help section featuring short video clips that demons…
The playable demo for Imperial Kingdoms is now live!You can download the demo directly from the main store page and try the core strategic systems in both singleplayer and multiplayer.What you can play:Economic Logistics: Construct town infrastructure, assign …
In preparation for tomorrow's demo release, a new diplomacy and reputation system has been implemented.The update introduces formal interaction options between factions alongside a global reputation tracker that impacts aggressive expansion and pillaging.Diplo…
I have implemented a new combat and military system for Imperial Kingdoms. Here is an overview of the new changes and features:New Combat and Military FeaturesCustom Equipment and Stats: Equipment now directly affects unit stats like armor penetration probabil…
Hi everyone,Over the past few weeks, I have been hard at work on the latest update, focusing on bringing rival realms to life with the first implementation of bot rulers.Feudal Bot Logic: The First StepFor this update, I built the foundational decision-making …
Imperial Kingdoms is a real-time with pause, 4X game with a medieval theme. The logistics is an important part of the economy. You have to create buildings on the map and roads to your capital to gather resources. The resources are used in the capital to produ…
Imperial Kingdoms is part of Games Composed in Germany by Games+Germany. You can play the first Playtest version of Imperial Kingdoms till the end of the event.https://store.steampowered.com/sale/Games-Composed-in-GermanyThe playtest contains a short tutorial,…
It's time for the first dev post. There are many changes so far. Here is a GIF with a small overview:Changes:New UINew construction system (map and town)New transport systemNew view for estates and militaryThe game still is in an early state. The first playtes…