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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Shortly after our last release we found a bug resulting in Endless Mode being unplayable once you reached the first town. We had already started work on the next update, so we pushed ahead to finish it up as well.The biggest change in this update is starting t…
This is a small update. Based on feedback we have changed some default settings. The tutorial is now off to start, as it is fairly in-depth and the game is pretty simple to understand without it. We also enabled the Abilities use Party Bag setting. With this e…
It's been about a month since our last update. We normally try to release an update at least once a month, but will not be doing so this month. Instead we want to talk about our plans. We have been working on Hungry For Loot for over a year now. Our original g…
Another long overdue feature has been added. You can now collect rewards for completing quests. So far, only the first task of the initial Gather Food quest has a reward, as you are not expected to complete the second part of that in the demo. We will be addin…
We have a small, but significant update. We have finally split out the intro into its own thing. Those who want to experience the opening town can do so. Those who don't can skip it. It is a standalone experience. Both the Full & Lite Story Modes pick up at th…
We're on a roll. Another update is ready to go! This update finally increased the base difficulty. For a long time we kept the difficulty low so any jam players could get through to see more of the game. With the recent addition of difficulty settings, there i…
We've been busy continuing the work started with our last update. The artists have been polishing the attack animations this time. Many have had small details cleaned up and improved. Not as many new features have been added in this release.Movement speed has …
This started out as a small patch release. Then we kept finding little things that we wanted to fix and add. There were many small details we were seeing with the new animations that we wanted to clean up, which ended up with us going over all of the walk and …
This update is all about animations. We have started adding animations for combat. The systems are in place for more, but currently most attacks will be using a similar cross body slash motion. As we complete the remaining art, we will be including different a…
We have slowed down on how often we are releasing updates, but recent releases have been bigger. This one is no exception! This release again has a lot of behind the scenes changes, but unlike the last two, also plenty of player facing changes!The core of this…
This is a pretty big update, though much of it is not going to be directly visible. We did a lot of work on the underlying systems that handle the events in the game and the path you travel. The new systems are much more flexible and will allow us to do more t…
This update builds upon our previous one. We have embraced the comments that say the inventory management part of the game is too tedious and not rewarding enough, and have updated parts of the game to remove it where it is not needed for the new mode. You can…
With the end of Next Fest, it is time to take a look at how things went. Overall, it did not go well. In addition to this being Next Fest having a lot more submissions than normal, and a lot of AI slop that turned many people away, we did not have the initial …
We did not write a dedicated devlog for 0.16.1 or 0.16.2. They were hot fixes put out shortly after 0.16.0, at the start of Next Fest when we were posting other things. This update will cover 0.16.1-0.16.3. The biggest new feature in this release is the additi…
Greetings to everyone taking a look at our game during this Steam Next Fest. We appreciate your interest in our game!Hungry For Loot is still in active development. We regularly release updates, typically several per month. Feedback is appreciated and we try t…
At long last we have started to add the in-game Compendium! "What is the Compendium?", you may ask. Well, it is a place where you can find all sorts of additional lore about the world. To start it will show information about local Places, Peoples, and as you e…
We have been working on Hungry For Loot for almost a year now. While the core idea of Slimes eating loot to power abilities, while rising up to fight an invading enemy, has not changed, a lot of details and gameplay have. The original game submitted for Godot …
Welcome one and all! Thank you for taking the time to look at our humble game. We are writing this as the Next Fest Press Preview is about to start. There are thousands of games to look at in such a short time, and we truly do appreciate that you are taking th…
It has been a long time coming, but Combat Overhaul part 3 is finally here! We are finally ready to show off the AP (Affinity Points) system. The Slimes have different types of abilities, with different requirements. Most have item requirements. Some of the mo…
This release mainly focuses on music. Previously we had 3 tracks, with 1 for each of the main menu, traveling, and combat. Now, we have a lot more. Many towns have their own track. Most pubs/taverns have a bard playing music. The travel & combat tracks will ch…