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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Demo Patch Notes - 11.6.26Crowd Scale reworkingReworked Scare Actor placement flowScare Actors now align with the gridActor Activated Triggers: Cues with actors will not fire if the actor is absentPerformance updatesTons of bug and animation fixes
What’s up, nerds? The big day is here! The Demo for ScareZone: Haunted Attraction Tycoon is now live. There are far too many people to thank right now and far too much to still polish before Next Fest - so I won't get into that now. But it's live! Go build som…
What’s up, nerds? Steam NextFest is creeping ever closer, and playtesters are having a BLAST creating some incredibly creative builds in ScareZone: Haunted Attraction Tycoon.We're knee-deep in bug fixes, and preparing to ship the demo but wanted to take a mome…
What’s up, nerds? We've had a BUSY couple of months promoting and developing ScareZone: Haunted Attraction Tycoon. We attended Midsummer Scream in Long Beach, CA and got to meet tons of spooky people. Thanks to everyone who stopped by our table!We’re now colla…
What’s up, nerds? Dropping in to share a quick dev log - tons of exciting stuff going on with ScareZone: Haunted Attraction Tycoon. We have partnered with HauntForm Studios - experts in scare actor and creature movement with decades of experience in haunting a…
What’s up, nerds? Pulling a bit of an all-nighter this evening as we prepare for the Spooky Empire convention (Fri-Sun: Hallway Booth - H5, say hi if you’re here) - this will be our first time revealing our game concept to the broader Halloween community and i…
What’s up, nerds?You can call me Thoosie. I’m really excited to introduce myself, Thoosie Labs, and our first project - ScareZone: Haunted Attraction Tycoon.ScareZone was born out of a deeply nerdy Sunday afternoon experiment; I’d recently learned the Godot pl…