Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
Live from Steam
Loading reviews from Steam…
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey guys, Long time no see. We've been quiet the past month and there have been some concerns on the forums that the project is no longer on track and even a couple of questions that we may have given up on it. Well, I just wanted to quickly clarify that Front…
We've been quiet for the past week or so but work is continuing- the next update is well underway now. Hunger, thirst, campfire cooking, XP and levelling are coming soon. We've aimed to make the survival system as realistic as possible- thirst will deplete dep…
Hello again! My apologies for all the announcements- I said earlier today that we'd discovered a bug with the engine which was out of our control. However, I did manage to track down the source of the problem- it's a long and boring story involving multiple mo…
Time for another update on where things are at! Our lead programmer is hours away from finishing the rebuild. The inventory, crafting, saving and building systems have been rebuilt from scratch, fixing bugs and bringing new features to the game. There are now …
http://i.imgur.com/LkfAigT.png Evening, all! Just another little status update from us. We're very pleased to announce that we have a hugely talented duo of composers working on Frontier's soundtrack. Their work will help us to capture the true film-esque West…
http://i.imgur.com/ejCNyqP.png So, it's definitely time for some news from us. I feel like I've repeated myself with this many times over so to summarise (please don't take this as any sort of a rant- I'm just outlining what's going on to try and better explai…
Time for some news! We're making great strides now and are at a point where we can show off what's been going on. Lots of the main systems have been wrapped up and polished, and everything is starting to take shape! Terrain http://i.imgur.com/NmVIQq6.png First…
While we're all working on new features, we have a quick preview of the upgraded animation system to share with everyone. It features all-new clips, blending techniques, IK (headlook, foot placement) and a robust combat system. Next up is to finish the remaini…
Long time no see, huh? Don't worry, we've been very busy. After missing out on the first investment, we decided to evaluate our setup and work out a way to get things rolling on our own. And I'm pleased to say that we've made a lot of changes to ensure that we…
Hi all, So, some good/bad news today. Let's start with the bad news; unfortunately, we were unsuccessful with the initial investment, however we received excellent feedback from the team at Microsoft and they loved the idea, plus stated that they agree Frontie…
Hi guys, I did not want to make this post until I had some more solid news, but given the recent forum posts I think it is important to tell you all this now. Because of the small team size, I have been looking into funding options. Creative England run an exc…
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/12083989/2851caf0558d8e3fa7c99b1a1e02f404916a9e2e.png Things are starting to shape up nicely now! The default male outfit is ready to be added into the character customisation system and shou…
http://i.imgur.com/mNwFRmN.png Hi everyone, We've been a little quiet lately but we're making great progress. The inventory rebuild turned out to be a bigger task than we first expected, and is still being worked on. This has given me time to look into an old …
Evening everyone, 0.2.0 is now available for you to download through Steam. However, the campfire and container system has not been added in just yet- we were integrating it to work with the existing code but after testing all week, we've realised that the inv…
Time for another update from our team- we've all been hard at work getting the next update ready but there have been a few unexpected bugs. We expect to have them ironed out, along with finishing off the remaining new features which are coming in 0.2.0, by Fri…
We've made a few changes today and have some news on the Mac front. If you're having issues on Mac, please try the instructions outlined at the end of this post. So, what's new? Today I have been doing some tests with mesh destruction and it went very well. De…
http://i.imgur.com/9whsHms.png Today's update has gone very well. Several bugs have been fixed and I rebuilt the old loading screen into a clean and responsive system. Now the people who have experienced hangs while loading should no longer see this issue. Her…
http://i.imgur.com/T1cDyYz.png Hey everyone, Today we've got a new update for you all. We've revamped the main menu, fixed a few problems and made some minor tweaks. Here's the full changelog: Main menu replaced with saloon sceneChangelog added to main menuInf…
Hello everyone, With the launch of 0.1.0 earlier today, we were expecting all of the GUI bugs to have been fixed. However, we're still receiving bug reports of buttons being out of place and panels not being the right size. We have a temporary workaround so yo…
Evening, all, We're very happy to announce that 0.1.0 is finally here! We'll go over all the details in just a minute, but before we get started we want to let our Mac and Linux users know that fixing their issues is now our top priority. We've been swamped un…