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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Last time I promised the next post would be about the radio tower and quests. Keeping my word: it's all in the demo now. What's new Between runs there is now a base โ the place your convoy returns to after a run, where you spend everything you risked hauling bโฆ
This is more of a test post I'm writing to figure out how the news and announcements system works. I spent my weekend adding gamepad and Steamdeck support. I'm happy with the result, and I hope you like it too.
Next Fest is over, and it's time for some rebalancing and a new window before you head out into a sector. The competition was insane, but the festival went pretty well, especially considering exactly 0 was spent on marketing :) Thanks to everyone who played anโฆ
The first demo players noticed that enemies only drop XP. At first I thought that was enough, but if you ask, how can I say no? :) Now they drop power-ups too. A power-up stays on the ground for 20 seconds and gives a short but noticeable effect. Where they coโฆ
For almost a month I worked on the story and nothing but the story, and I can finally say it's done. The story used to be there just to tick a box. It ran along a single line: read, click, drive on. Now it's built from separate scenes. Each one has a moment whโฆ
The toxic cloud rework is finally done. You can see the difference here: I didn't quite reach the look I had in my head, unfortunately. The result is still good. The part I enjoy most is mixing the toxic cloud with the swarm. Luring the mindless things in and โฆ
Small update โ but you can see it. Cracks Reworked the road decay effect. Cracks used to spread across the ground as pale smudges; now the asphalt itself splits โ the fractures open up around the locomotive and stay behind you. Driving over them is still a badโฆ
So, now that the visuals are more or less sorted out, it is time to add some action. This is a bullet heaven after all: you need to shoot a lot, and for that you need a lot of enemies. I mean, a couple of dozen mobs โ hardly the end of the world, right? A coupโฆ
Honestly, the visuals were fine. The road read clearly, enemies stood out, resources didn't look like debris โ functionally everything worked. It just wasn't anything to look at.And I wanted it to be. I wanted the frame to be worth something on its own: for thโฆ
Why The story is about rescuing people, and the whole meta layer was built around that: the base, the foremen, the buildings. But in the run itself the rescued didn't take part at all โ you pulled someone out of a shelter, and until the base they just rode in โฆ
In the last news post I admitted the victory screen was still missing. It was the final brick โ and here it is. We even overdelivered: there are five of them now.Faction downfall. Every captured invasion point now greets you with a full-screen splash: the defeโฆ
A surprising thing happened today. After three months of hard work, I looked at the game and realized: it's ready for Early Access. There's nothing big left on the list โ only polishing and balancing what's already there.What that means in practice:โ All four โฆ
It's been a while since I last shared what I've been working on. Time to fix that!What I'm working onTwo weeks ago I mentioned I'd started on meta progression. Since then I've also released the demo, and marketing takes time too โ but the main focus right now โฆ
The Last Convoy demo is live on Steam โ free, no sign-up, no strings attached. In short: a survivors-like where, instead of a character, you've got a growing road train. We drive through a dying world, and every car you hook on adds a gun or some function. Theโฆ
Remember signing up for the Last Convoy playtest? Well, it's still alive, and a big update just landed โ a brand-new global map interface.When I was making the global map, I looked to RimWorld for reference. And there, as you know, there's nothing fancy โ a plโฆ
I haven't abandoned the game, whatever some of you might have thought. I just overslept, spaced out, dropped the ball, fumbled it, blanked, choked, goofed up, froze โ long story short, I missed the registration deadline for the summer Steam Fest. Then family sโฆ
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.