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Greetings, testers. One final build for you all. Assuming no surprises this will be the launch build tomorrow, but we though we'd give you one last chance to poke any holes in it. While we have closed off playtest signups, the playtest itself will continue to โฆ
Greetings testers, only a handful of changes this time around.Technical ChangesAdded Vulkan "Safe Mode", see below for detailsAdded controller binds to the About menuCorrected the cache folder path on Mac (affects the log file and the Vulkan cache)Visual Changโฆ
Greetings, testers. Today we have a bevy of bugfixes, large and small, several of which have been reported to us via the Steam Discussion forums.Technical ChangesFixed a couple more issues with tutorial control signs not showing the correct prompts when Automaโฆ
Greetings, testers. Today's update fixes a number of minor visual and gameplay bugs reported to us, as well as adding a couple of new gameplay options to tweak your experience.Technical ChangesCertain crashes related to tilemap textures will display a more infโฆ
Greetings, testers. Today we have a tiny update, mostly to address a data corruption bug introduced in beta2. Cloud saves are unaffected as far as we can tell, but local copies of save data created in beta2 are corrupted and unrecoverable. This could also causโฆ
Greetings, testers. Today we have an update that should address a number of stability and balance issues, and some QoL tweaks as well.Technical ChangesFix some graphical issues with the Bubble powerupThanks For Playing now correctly reflects completion if the โฆ
We're pleased to announce that Bounce On will officially launch on Steam on June 2nd! A huge thanks goes out to all our testers, both internal and public, any anybody else who had a hand in bringing this classic back. Just like GravBot, we have some post launcโฆ
Bounce On 2: Drallo's Demise is coming back too! Just like Bounce On, we'll be taking playtest signups. Sign up now and you'll be notified when we're ready!