Last 7 days · history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
主要流程开发完毕 注意!本次更新为从内容到机制的大规模全面更新,初步判断为70%内容完成(之前则为大致30%),构成一个暂不包含结局的完整流程,本次更新涉及内容极多极广,因此 数据平衡性和稳定性都暂且无法作任何保证! 如果你无法接受频繁的数据波动,没有做好直面bug和可能是荒谬的数值设计的心理准备,请先不要游玩,等待先行者们进行排查和反馈,我预计会在最近数周内基于测试者的进度和反馈进行频繁调整,可能需要数周乃止数月维持其相对稳定 如果你敢于冒险(我是说真正的危险)且对游戏有着相当的耐心,或者是乐于计算配平和量产的数…
基于第一次测试反馈暴露的几个问题进行了尝试性的修正,主要是引导方面和游戏初期的探索-发展平衡 生活质量更新 -大幅简化了过量的集中文字性引导,并拆散布置于各个真正需要的触发点,让一些引导需要更明确的执行操作以避免看漏 -统一了大量操作和交互 -将核心制造设施的默认配方分类,现在大部分制造列表都不会超过一页,最多的也不超过一页半了 -更新了大部分制造设施的UI面板 -大幅优化蓝图系统和复制黏贴系统,现在q出来的建筑和蓝图都会保留原建筑的配方/筛选/距离 -添加了大量的ui动效和交互反馈,例如建造和攻击,主武器冷却完毕…