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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Fixed a bug where you could skip the terminal bootup screen by spam clicking - Fixed the Daruma upgrade (and others) reappearing in the upgrade shop after being sold and toggling tabs - Fixed incorrect jackpot bonus description in the user manual - Fixed loc…
- Fixed issue with B92 and B92 Tired Violence not appearing in weapons collection- Fixed issue with "Up Close And Personal" debt cleared reward reappearing - Fixed issue where total earnings was not being saved
With the help of you dedicated testers we just discovered a critical save infrastructure bug that could potentially ruin saves in the future, destroying hard earned progression. The bug has been squashed and we have added an extra layer of security now so even…
Fixed shipment delivery bug that made it impossible to complete contracts
Bug FixesFixed an issue where players wouldn’t always receive the correct diamond reward when paying half their debt without adjusting the slider.Fixed a bug where the contract filter dropdown wouldn’t disappear when scrolling using the scrollbar.Fixed an issu…
Bug FixesFixed an issue where spam clicking could cause the Debt Completed UI to stay open while still allowing background interaction, potentially soft-locking the gameAdded additional safeguards against spam clicking - this issue should now be fully resolved…
Hey everyone.First of all: thank you so much for your patience.I know this update has taken longer than usual, but that’s because we’ve been working on two very big systems for the game.And honestly, one of them is probably the most requested feature we’ve had…
Hey everyone.Before we get into the update, just a quick thank you:Thank you for playing the game, reporting bugs, and giving feedback. It helps us a lot.And if you want to support the game even more, the two biggest things you can do are:Wishlist the game on …
Hey everyone.This is a bit of a smaller update this time.We just had Easter here in Denmark, so we’ve been a bit on holiday. But over the past few days we’ve been back at it, focusing on fixing bugs, adding a few things, and doing some balancing.Bug fixesFirst…
Hey everyone.Before we get into the update, we just want to say:Thank you.Thank you for playing the game, for all the feedback, for reporting bugs, and for supporting us along the way. It really means a lot.And if you want to help the game grow (and get better…
Hey everyone.Okay… first of all:This update took way too long.It’s been two weeks instead of one, and that wasn’t the plan. I’ve mentioned it briefly in Discord, but I just want to say it clearly here as well: sorry for the delay.We’ll do our best to stick to …
Hey everyone!This week’s update has been all about contracts.Over time, a lot of small issues around contracts had started to pile up. Some of you asked for more control over which contracts appear, others wanted better ways to navigate them, and internally we…
Hey everyone.This is a smaller update, but a very important one.Over the past week, we’ve been focusing almost entirely on onboarding. This continues the work we started in the recent hotfix, where we introduced the user manual and the first round of pop-up ad…
Hey everyone.This update is a bit different.We just attended Copenhagen Gaming Week, where DarkBazaar was part of the Tomorrow’s Awesome Games Showcase. And somehow… we won. Out of all the games in the showcase, DarkBazaar was chosen as the best indie game. We…
First of all: thank you. A massive thank you to everyone who has been playing Dark Bazaar lately - and especially to all of you who have joined the Steam playtest. We honestly didn’t expect nearly 400 people to join the playtest already, especially since we ha…