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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Pawtch 7 — 15/05/2026 Main Branch — v0.1.1.7 The demo is now around 75% patched and fixed. This is probably the best time yet to give Gravediggers a try. From now on, patch frequency will slow down a bit as we shift focus toward adding new gameplay features an…
Pawtch 6 — 11/05/2026 Main Branch — v0.1.1.6 What started as a small patch turned into a pretty massive update. Rework Main Hub V2 is here. The roof height has been increased by 20 meters to better fit the new controller movement and reinforce the sense of sca…
This patch releases one huge feature => The controller rework. This has been in the works for a week now !! Features New player ControllerReadable notes that can be found in the world (only one for now in the lobby, but expect 3-4 per patches)Added debug comma…
This patch is quite small because we are working on reworking some core features in the background. Yeah, there is soon going to be a full rework for the player controller and for the car. We are still working on the faction system. You can expect the new play…
This patch is all about improving stability, giving more feedback to players, and making the game look better. There might be another small patch later this morning. for some minor issues. In parallel, we are reworking the player controller and working on the …
Fixes:Performances are 30% better now (yeah, we managed to push that a bit further than in the beta branch)Build is now only 1 GB (50% less than last patch)You can't get too close to the customization anymoreYou can't get stuck anymore on the customization pan…
Devlog #6 is out ⚒️ This week in Gravediggers: • Bug fixes and gameplay improvements • First look at the new player controller inspired by Sauerbraten 👀 • The road map for the next systems.
A new devlog for you to follow the dev. It is a shorter format. But goal was to keep everyone updated. There is soon going to be some announcements about the game. Enjoy and have a nice day.
Week 7 - Coffins, Curses and Cell ShadingThis was an extremely productive week. Should I stop right there? Should I just take your trust for granted? Everything is in the title, right!?Ok, I admit there were some struggles. But what's the point of making anyth…
GraveDiggers - Devlog 1The studio : 4H2Cstudios is composed of 8 peoples. We've got 2 3D artists, 1 Marketting, 2 Devs, 1 Writter, 2 2D Artists. We all love video games so much that we chose to work in this welcoming industry (not really welcoming). We almost …