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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
There are so many changes that if the game had a version number 1, I would now confidently call this Version 2.A small note: Huge thanks to my Telegram group — most of the recent changes were born thanks to your activity and constant suggestions for improving …
Following the Festival and the release of the demo version, a large number of major improvements, new mechanics, and gameplay adjustments have been added to the game. Many of these changes were implemented based on player feedback and impressions — huge thanks…
Previously, the US nation was only available in training battles. It could not be used for card and Headquarters research or in any other game modes.Now, the US nation is available in the PvE Raid mode, as well as in PvE battles launched from the multiplayer m…
I really liked the previous visual style of the game, and at the time I spent a huge amount of time refining it until I was satisfied with the result.But reality has its own rules. Almost every publisher I spoke with told me the same thing: the visuals had to …
The core idea behind these changes is to make every Raid feel unique while reducing the impact of randomness. Instead, success should depend much more on the player's decisions and strategy.A great example of this design philosophy is the roguelike deckbuilder…
The tutorial scenario was the very first scenario I created for the game. Over time, it became increasingly clear that, despite previous attempts to improve it, the original version simply wasn't good enough.In an earlier update, I reduced the amount of tutori…
The main goal of this overhaul was to make Raid far more replayable across all HQ ranks.Before:After:What's ChangedIncreased the overall scale of the mode.Completely redesigned map navigation by introducing a road network.Removed the linear progression. Every …
Great news, Commanders!WWII card strategy game Tank General will officially be showcased once again at the Game Industry business conference, taking place in Moscow on July 9.I'll be presenting the project in the Indie Developers Showcase—an excellent opportun…
The demo version of the game available to everyone.The demo will include:• A training scenario;• Deck manager and research of cards and HQ;• 1-on-1 PVP online battles;• PVE "Raid" mode (mixing with the genre of card roguelike games);• training mode against the…
The key mechanic that the entire gameplay revolves around.Hello everyone! Let me tell you about some very important changes to the game — I would even call them fundamental changes for the entire project.But first, I’ll start with major but non-core updates:Co…
Hello everyone. An overview of the game changes over the past month.Localization into English and Chinese languages has been added to the game.And last but not least, the mechanics have been implemented that adding a new language to the game will now take no m…