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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This update fixes a lot of the bugs which sneaked into the 0.6.0 update. The full changelog is this:Firecrystals (transmuted and otherwise) are no longer emptySaved crystals no longer lose their nodes on reloadDRILL works in a cheap machine corePumped lava sta…
This update comes with a lot of new fixes, a lot of new clarity (spellbook listing the spells you currently have, more indicators, etc.), and also a new blueprint menu, allowing you to save and paste your designs! You can also share your designs more easily no…
This update most interestingly brings changes to how pressing malleable items (e.g. clay, sand, etc.) works. It also adds some nice quality of life (paths, code warnings, categories) and enemy (corpses, new pathfinding) changes.Here's the full changelog:Change…
This update mostly just fixes various bugs and typos, but also comes with a good number of changes to the tutorial and a change to how power works. Now, rather than your factory fully stopping on low power, it just slows down, proportional to the lack of power…
In this update, we just make a bunch of little changes to try and make the UI clearerHere's the full changelog:Made submit quest button clearerAdded tooltips to uplink, destroyer, shipper, chest, scanner, and focus moduleAdded CLEAR operation for clearing a sl…
Fix a little memory leak stemming from map texturesMask the item view properlyResize item grid from 12x12x12 to 15x15x15Update item view face labels on zoomA lot of item generation tweaksAdd refresh rate dropdownFix FPS dropdownRemove duplicates from resolutio…
I feel like every update I say this has been our biggest update yet, but it just has been true each time! This update verily has been huge, and sets up a lot of what we're going to be working on for the rest of the game. Below I've outlined some of our biggest…
This update brings a lot of new changes. I'll detail on the most interesting ones below, and at the bottom will list the full changelog.Wood automation!Wood has been the one annoying resource you weren't able to automate yet, despite being also one of the most…
This update brings a lot of new content, bumping up the old 3 quests to a new total of 12, with a number of new buildings and resources. There is also a lot more information presented, so many things should hopefully be clearer (and clarity is still an ongoing…
This update polishes up a lot of the things added in the last update (primarily with crystal ore and drilling,) along with bringing changes to how the uplink works, and a lot more!Here's the full changelog:Fix zooming positioning in the mapMake focus module be…
Add info on spellcastingAdd label spellMake more keybinds rebindableAdd minimap, mapAdd crystal oreAdd DRILL operation to mining moduleSave facing position in machine coresAdd focus moduleChange default radius/depth in machine coresImprove lighting on itemsFix…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.