
Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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79% positive of 1,276 · Mostly Positive · Live from Steam
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Amass an army of clones to follow your tightly-optimised path. Generate massive amounts of power to upgrade your production and movement abilities.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 79% on 2026-11-01 → 79% today (1,276 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
How the game was at launch
- Fixed a rare issue that would softlock the tree if you loaded a save while a tree segment that triggers another segment automatically was growing - tweaked steam cloud settings to hopefully reduce the amount of people losing data through it - cleaned up some…
- attempted to fix the save issues for users of wine/crossover/proton
- Added an additional line to the VMAN tutorial board, indicating that it's an important mechanic - fixed the "atoms until next tier" counter after the atom collider is prestiged
- Made the red teleporter by c5 loop back to the hub, hopefully preventing softlocks if a player happens to bypass one in the chain - Fixed the rare case where toggling omnidash would leave you with the wrong number of abilities - Also, toggling this ability n…
- reinforced save files, and added backup saves - reworked how secrets are counted, so that players can no longer lock themselves out of the achievement by finding secrets while steam is not initialised - increased the verbosity of logging when saving; if ther…
- A whole load of lategame upgrades have had their costs or scaling factors reduced - +1 double jump has been moved from the end of the tree to the middle. - The "omni-dash" box is now a toggle: you can choose to have -1 jump & omnidash, or your previous moves…
IGTAP is now live with a 10% launch discount.Amass an army of clones to follow your tightly-optimised path. Generate massive amounts of power to upgrade your production and movement abilities.Leave a review on steam to help us! it means a lot, trust me!For com…
IGTAP is demoing now at Tokyo game show! find us at 09-E57. The release version of the game is playable there, with an updated player character & improved physics. For everyone else, it wont be long now until launch!
Hello,Due to systematic changes I've made to the core game, demo saves sadly do not work in the full game. Because of this, I will also be de-listing the demo when IGTAP launches.Apologies to anyone this may affect. The full game launches on September 21st!
IGTAP's B-side has been released today! This is a hard-mode revamp of the entire game, reworking all 5 courses with harder platforming. To access it, you must complete the base game. Completing the B-side will unlock a level select feature, so you can go back …
Hi everyone, i am very excited to announce IGTAP will be participating in Steam next fest: June 2026. Next fest runs between the 15th and 22nd of June, and IGTAP will see Further updates ahead of it.Last Friday, on the 5th June, IGTAP received a major update: …
i've been hard at work making the rest of the game, but i am happy to announce that in roughly a month, IGTAP will see a minor update to its demo, coinciding with Steam Next fest.Theres way more updates in my discord, so for a sneek peek into development check…