Last 7 days
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Lots of tweaks and changes, redid the monster ai but there's still a few kinks to iron out. Idk if yall are actually reading these so no changelog until someone asks me to.
This update fixed like four pages of bugs. Not listing them all here but the game SHOULD be playable all the way to cave (the new level that's halfway done). Also set the code on every locked door (minus the one in Sewers) to 1111.
I watched someone play my game and get stuck on Office for half an hour so I went over the whole level and added text which (assuming it works) should tell you what buttons to press now. Also added a monster and fixed the door in garage not opening and softlocโฆ
Ive been doing nothing but working on this game for like ten hours a day this past week and I've made more progress on the gameplay now than I have the past six months. Assuming I didn't miss any major bugs, you should now be able to play through the entire gaโฆ
I finally fixed the savefiles! Few other changes but for now expect lots of half-finished systems to be completed soon. Not a long changelog this time because I'm in the middle of making a codex system and thats a way better use of my time.
YES FINALLY IT WORKED you guys how no idea how hard it was to push this update There's been quite a few changes this past month even with exams in the way - All main indoor levels (so not office or warehouse) are now loaded in one "master level," and will loadโฆ