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October saw major changes across the engine and the world. Here's everything new. Engine: Vulkan Migration The Wings Engine underwent an RHI migration, and as of October 16 the simulator now runs primarily on Vulkan. All G-buffer channels and features are workโฆ
Trailer ReleasedWe are excited to announce that the trailer has now been released! Be sure to check it out for a first look at all the enhancements in action! Simulator ImprovementsRails, roads and buildings.Since the previous development update, we have optimโฆ
Visuals, Rendering & Atmospheric PipelineAtmospheric Lighting, Post-Processing & TonemappingWe have completely overhauled the tonemapping and color grading pipeline to eliminate washed-out highlights and deliver rich, accurate color reproduction across all ligโฆ
Atmospheric & Environmental Overhaul Volumetric Clouds & Weather Systems The cloud rendering pipeline has been fundamentally reworked to accurately simulate real-world cloud typologies. By enhancing the rendering techniques, cloud formations now behave and looโฆ
This past two-week development cycle has delivered significant improvements across visual fidelity, engine performance, and avionics architecture. Major milestones have been achieved in foliage rendering scalability, atmospheric lighting calculations, and deepโฆ
This week's development cycle has delivered significant improvements across visual fidelity, system performance, and core simulation stability, with major milestones achieved in rendering, hardware compatibility, and physics architecture.Visual & Atmospheric Oโฆ