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Dev Stream #2 Recap: Puck Possession, Passing & Tipping Reveals Our second Dev Stream is officially in the books! This time, we were joined by Steve, Hugo and Technical Design Director Marco to take a closer look at how we're handling puck possession, passing,…
Dev Stream #1 Recap: Skating & Movement Reveal On October 13, we hosted our first-ever Breakaway Hockey League developer stream, giving the community its first look at pre-alpha gameplay. Joined by Design Director Steve, Sr. Technical Animator David, and Game …
We Had a Gameplay Reveal Plan. … But We Threw It Out.When we announced Breakaway Hockey League, we had a pretty traditional plan for what came next. Develop the gameplay behind closed doors. Run private tests to get feedback, keep gameplay under wraps, while w…
The Origin of Breakaway Hockey LeagueWhy It Needed to Be Made & Why Early Access Matters It started with a question - Where did PC Hockey go? After hockey games largely disappeared from PC in the late 2000s, the genre just stopped evolving. There wasn't a mode…
Фанатам хоккея на персональных компьютерах приходится мириться с полным бойкотом со стороны гигантов индустрии еще со времен релиза NHL 09. На протяжении 18 лет компания EA Sports категорически отказывается выпускать номерные части своего симулятора на ПК, вын…
If you know Raccoon Logic, you probably know us from Journey to the Savage Planet and Revenge of the Savage Planet. So... why hockey? Because we think it's exactly the kind of game we're built to make. At its core, great hockey is all about responsive controls…