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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Work on the DEMO continues, next week animations will be done and we'll begin internal testing to iron out the wrinkles and the bugs. This week we finished our new capsule and will update all our Steam art assets, including some of the screenshots with the new…
Focus this week went to the DEMO, inventory appearance, Steam capsule, Level 4 and new and old puzzles work. DEMO - Animation work and implementing the animations. Inventory - We're replacing the placeholder with our own themed design. Level 4 - Rudimentary la…
Our focus this week - DEMO! We're missing animations, puzzles that still need to be implemented and last minute art assets that might need to be added. The DEMO will be released in DECEMBER, we're excited but also terrified to make it on time. This DEMO will i…
This week we concentrated on two things, level 4 and finishing remaining animations for the demo. The layout for level 4 is nearly done, that's the most important part of a level and will determine where the puzzles are, what interactions are happening and a r…
We are very close to wrapping out a demo, this has been our focus in the recent weeks. Three levels, each unique with story and puzzles to solve. Our deadline for finishing the demo is December when we'll showcase the game in an expo in China - but more on tha…
We have a solid idea of how levels 6 and 7 will feel like, while the art team was exploring the color schemes and the mood for those, our game designer was busy thinking about new puzzles to seed throughout the levels. Levels 1-3 are properly seeded with level…