Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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50% positive of 2 · 2 user reviews · Live from Steam
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Take control of a high-contrast terminal in System.Execute, a retro-styled incremental idle game. Generate FLOPS, upgrade through 15 tiers of hardware, prestige into Neural Weights, install optimization nodes, choose an endgame Protocol, and climb the global leaderboard.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 50% on 2026-11-01 → 50% today (2 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The public build hasn't updated since April. This brings it current. New The CORE panel is animated live now, and changes with your protocol and rank New icon set New interface sounds Settings split into Audio, Visuals, Gameplay and Data The old icons were AI-…
Every protocol rank from 1 through 10 now grants a mechanical bonus, not just the milestone tiers Ranks 3, 7, and 10 are still the "headline" jumps; the ranks between them now give smaller continuous improvements instead of nothing Rank-up hints (VISUAL / MAST…
Smaller follow-up build focused on stability and polish. Terminal stability improvements: fewer edge cases where commands could leave the panel in a weird state Statistics view: continued layout polish on top of the previous overhaul All existing saves are ful…
Quality-of-life and stability update. New Statistics view, expanded save system, and a round of fixes from a top-to-bottom code review. New Statistics page rebuilt: 5 grouped sections, lifetime aggregates across all slots, leaderboard ranks, and per-save break…
Statistics Page Overhaul The Statistics screen got a full rework. Instead of a handful of basic rows, it now has five grouped sections: Production - saves used, total lifetime FLOPS, peak FLOPS/s, manual loops, total hardware units, highest tier reached Progre…
Two updates here covering the save slot system. 20 Save Slots Previously the game had 5 save slots. Now there are 20. All existing saves are untouched and load exactly as before. The extra slots are just there if you want them. Good for trying out all three pr…
The public build was last updated on September 25 (0.19.0). Since then, five updates have been tested on the developer branch. This brings them all to everyone, grouped below. If you have a save from 0.19.0 Your saves carry over: progress, achievements, resear…
The public build was last updated on September 7 (0.8.0). Since then, 15 updates have been tested on the developer branch. This brings them all to everyone. It's a long list, so it's grouped below. If you have a save from 0.8.0 Your saves carry over: progress,…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.