Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steamโฆ
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other storesโฆ
Loading from Steamโฆ
Live from Steam
Loading reviews from Steamโฆ
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Chad showcases the environment he's been working on for the matchmaking hub world and also all the icons and vfx he's been cranking out for the enchantments and runes! If you found this interesting and want to support us in our dev journey you can do that hereโฆ
Chad showcases the art he's been working on recently in devlog 3 And Brett talks about matchmaking and networking models in devlog 4! If you found these devlogs interesting and want to support us in our dev journey you can do that here!
I talk about the combat upgrade types and some interesting combos that have emerged in testing and Chad shows off cave art like a prehistoric human. Devlog #2 is live! If you found the devlog interesting and want to support us in our dev journey you can do thaโฆ
We started a video devlog series for MageQuit Dungeons! In this one, I get into the weeds on procedural dungeon generation and Chad shows off his environment art and creatures. If you found the devlog interesting and want to support us in our dev journey you cโฆ