Last 7 days ยท history since Nov 7, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Quick update patch to the last playtest round: Hardware Benchmark now runs on first startup Benchmark automatically applies recommended graphics settings for your system Save/load flow has been updated Dying now respawns you back at **The Abyss** The map is noโฆ
1. Numerous performance fixes - Optimization and polish to materials and lighting - Card game table and shop mockups - Fixed checkpoints, save, and load games - Added soul currency - More sound effects, more in-world ambience - Fixes to activators not being inโฆ
Major fixes to Saving / Loading. Should now correctly restore saved states. Fixed prompts not disappearing when interacted with and sometimes staying on screen Fixed bug where pausing and unpausing at specific moments causes the lantern and chain to become visโฆ
Fixed ESC issues with not pausing or stealing input Allowing bonfires to refill light bar Fixed selected card from chest not being chosen Fixed elevators retriggering Fixed C not inputting to crouch Fix sanity draining during reloading Fixed issue with being aโฆ
Added WIP temp card game tutorial Restoring save/load game Fixed some placements of checkpoints Updated the saving game text Fixed bug where Abyss assets would not load Significantly reduced time of menus being created Added "Exit to Title Screen" dialogue Hidโฆ
Thank you to all the feedback and bugs reported in Discord and using the in-game bug report tool! Fixed bug allowing you to interact with the card table as it descends Fixed right click during attacks causing camera positioning errors Fixed infinite light glitโฆ