Last 7 days ยท history since Nov 7, 2026
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Hello everyone! This updates comes with a handful of new components, and some QoL. Hope you like the new additions! New: - Battery components now visually get filled (Preview the workshop with Q) - Line connections now are animated when a pulse travels throughโฆ
Big internal work! All Spell logic has been done from scratch. The technical debt was high and I refactored the whole system. This allows me to create new spells, track bugs and balance things more easily. Also, I'm making the enemy attacks with the same spellโฆ
Small bugfixing update! Bugs: - Immortal chest bug solved Changes: - Added debug logs to help me find a solution for the not-returning-home debug token.
While I work on the new components, I did some balancing and fixes: Changes: - Random splitter description now displays power management. - Repeater component was ignoring pause. - Nerfed power output of: Splitter2-2, Basic splitter, crit component. - Portals โฆ
While I'm working on the spells, i have done some bugfixes and balancing passes. Bugs - FPS drop when dragging multiple components outside the workshop slots. Changes - Batteries changed: Now don't give extra power, and excess power is lost. (if the battery acโฆ
Another small update with some bugfixes! - Portals not working properly in some cases. This solves the mysterious power loss. - Dragging multiple objects out of bounds bug fixed.