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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
( This does not apply to players who install the game for the first time. )Your save files are located in the following folder:AppData/LocalLow/Micharii/Hemlon the GreyPlease delete the Hemlon the Grey folder or rename it to Hemlon the Grey DEMO.The installati…
The following four languages have been added.简体中文繁體中文Español (Latinoamerica)Português (Brasil)
System & BalanceSpamming guard repeatedly now makes it a bit harder to block enemy attacks.Is this finally the end for the infamous giant sewer rat?Resting at a Recovery Statue will now save your location. The reason there wasn't an Angel Statue in that area w…
BalanceLonely Joëlo's health, attack power, and stamina have been slightly decreased.Giant Rat's attack power has been significantly decreased.Schakatsna the Plunderer's attack power and stamina have been slightly decreased.Stholcarad the Slave Warden's stamin…
System & BalanceEnemies now require a short delay before they begin recovering Stamina.If an midair attack is canceled by landing before hitting an enemy, a normal ground attack will now be performed instead.Midair attacks that do not target an enemy performin…
The Hemlon the Grey Demo seems to have received more attention than I could have ever hoped for during this Next Fest. Our wishlists have surpassed 4,000! It took a very long time to reach the first 1,000, but thanks to all of you, we’ve managed to surpass 4,0…
SystemA new “Dodge on Release” option has been added to the game settings. When enabled, sprinting is performed by holding the dodge button, while dodging is triggered by quickly pressing and releasing it.
SystemThe current quick slot can no longer be switched to a quick slot with no item assigned.A gameplay tip for the Quick Use button will now be displayed during gameplay.Bug FixesFixed a bug that prevented attacks from hitting overlapping enemies simultaneous…
Balance & Bug FixesIncreased the delay between throwing a bomb and the Mine Slave's follow-up action when the player is within its detection range. This was originally intended behavior, but the formula used to determine the Mine Slave's action cooldown had be…
Visual Effects & BalanceThe windup time for some enemy attacks has been extended, and a flashing telegraph effect has been added. As a result, the perceived difficulty of fighting enemies affected by this change has decreased.
SystemImproved elevator usability.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.