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Over the past few months I've carefully watched every single gameplay video I could find, analyzing what worked and what didn't. I'm happy to announce that a new version of the demo has been released today, featuring all the changes gathered over that time, to…
It was truly exciting to see the various gameplay videos uploaded to social media, thank you! And they were also very useful to me for understanding some dynamics that I hadn't considered at all:Several people got stuck at the puzzle; analyzing what they were …
OLDNEW
In Vino Veritas will be taking part in the Steam Next Fest in October 2026! If you haven't already, be sure to try out the demo!
I want the game to be enjoyed by as many people as possible. Even though most people can get by in English these days, I know it can be frustrating to play a game while translating everything in your head at the same time. That's why I decided to go the extra …
A great chat with Professor Francesco Toniolo about developing In Vino Veritas, the challenges along the way, level design, balancing a day job with game dev, and lots more! You can find it at the link below (in Italian):
I'm thrilled to announce that the Official Trailer for In Vino Veritas is out now! Plenty of new content and scenes - don't miss it!
Vacation's over, but I haven't been sitting around either. I reorganized the work, planned out the missing steps, and started estimating a release date for the game. Now it's back to full speed, with the goal of being ready for Steam Next Fest in October! Don'…
Development continues in the depths of the cathedral.We're currently finalizing a key cutscene, a moment where the boundary between hunter and hunted dissolves entirely.More soon. Stay close to the chalice.
Hope you like it! A friend and I sat down to brainstorm how to improve the shop's graphics, and this is the result Game development is still going full steam ahead!
While I fix a few things I noticed watching your demo gameplays, work continues on the third area, which will definitely be the scariest and most puzzle-heavy one, while also revealing new details about the Elohim
I am incredibly proud to announce that the demo is now live and playable! Don't hesitate to give it a try, it's completely free!If you’d like to support the development, there is a link to a feedback form directly in the game. The most helpful contributors wil…
Working hard on a new cutscene that will reveal further details about the story once the player reaches that point. New characters will also be introduced!