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So, more than a week has gone by, and even though I can’t work on Paul full-time, quite a bit has happened.Hello, I’m Tobi. Every week (mostly), I write about the development process of our game, Paul. Paul combines turn-based combat, dungeon crawling, and exp…
I’ve finally managed to write something in my production diary again. I’ve got a beer next to me and I’m in a pretty good mood.Hello, I’m Tobi. Every week (mostly) I write about the development process of our game, Paul. Paul combines turn-based combat, dungeo…
It’s all about not losing focus! Hello, I’m Tobi. Every week (mostly) I write about the development process of our game, Paul. Paul combines turn-based combat, dungeon crawling, and exploration in a hand-crafted world. This DevLog is a way for me to reflect on…
Up That Hill!So, it’s been a good month since the last DevLog. The bike tour is now over (it was great!), and I’ve spent a lot of time getting familiar with the new game engine.Hello, I’m Tobi. Every week (mostly) I write about the development process of our g…
Some weeks ago I decided to rebuild Paul’s code from the ground up. Paul is no longer a prototype, it deserves a more solid codebase. A lot of things are working (again) already, though there are still a few things left to sort out.Hello, I’m Tobi. Every week …
Ah, summer really is something special. Hello, I’m Tobi. Every week I write about the development process of our game, Paul. Paul combines turn-based combat, dungeon crawling, and exploration in a hand-crafted world. This DevLog is a way for me to reflect on a…