Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Disabled collisions on bow yards - Improved performance of lighting when cannons are shot but not visible - Fixed flags being weirdly dark - Reduce the impact of tumblehoming on bouncing. This has the effect of reducing the victory's armour substantially - Sโฆ
New Features: - Split up controller controls, and keyboard/mouse controls into separate tabs. This update reduces the key rebinding suffering by about 50% - Added an option to globally disable controller input - You can hit mmb to pin the stats of the looked-aโฆ
Server optimisations: - Pt 1: Turns out the wind shadow calculations were super slow, who knew? This was about 20% of the problem with the server performance with today's playtest - Pt 2: The networking has been completely rebuilt bringing massive performance โฆ
- Distant ships which stop processing buoyancy now don't snap aggressively to a flat level - Increased the penetration at point blank range (
- NPCs now spawn in at ports, and in the world - NPC fleet composition varies regionally - NPCs sail around, as well as pathing correctly - An extra trade node has been added near messina to facilitate pathing through the strait - Did some work on NPC fleet coโฆ
- Balance changes to 1st rates to make them more manoeuvrable - Fixed the water foam not rendering correctly