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We've released a new update for the No Clean Start demo, introducing the Secure Item feature, improvements to enemy behavior, updated animations, and several audio and interface fixes.New: Secure ItemThe Secure Item feature is now available!If you complete a l…
Hi all.Over the past few weeks we've been focusing less on introducing entirely new systems and more on expanding the ones that are already in place.A large part of development has been dedicated to increasing gameplay variety while continuing to improve stabi…
When Not Everything Comes CloseSo far, most of the threats we’ve shown have been based on proximity.Shamblers, by design, create pressure by forcing the player into close-range decisions — when to approach, when to disengage, when to take risks.This week we’re…
Classes Are Not Just LoadoutsUp to this point, we’ve talked about space, encounters, and the systems that shape them.This week, we’re introducing something that directly affects how players approach all of those systems: classes.At a glance, classes might look…
Hi everyone, in this update we want to share a new enemy type we’ve been working on over the past days, and how it fits into the broader light/dark gameplay systems.As with most of our recent work, the focus is not just on adding variety, but on reinforcing co…
Hi everyone, welcome back to our weekly update.Over the past week, we focused on expanding interaction systems related to enemy behavior, particularly around distraction tools and throwable devices. At the same time, we’re continuing to see the game take shape…
The No Clean Start demo is now available to download and play for free on Steam.The demo includes the first 10 levels of the game, offering the complete gameplay experience of these levels with the Soldier class.Players can explore the facility, collect weapon…
The No Clean Start Playtest has officially come to an end!First of all, a huge THANK YOU to the over 3,000 players who joined us!And a very special thanks to everyone who took the time to share their thoughts, report issues, and give us feedback. You've helped…
After months of work, No Clean Start is finally in your hands.This is our first public Playtest. The game is still in development, so expect rough edges, bugs and things that will change — that's exactly why we want you to play it.If you've already been grante…
The doors are about to open.No Clean Start's first public Steam Playtest begins Monday, September 21 at 10:00 AM UTC / 12:00 PM CEST.If you've already requested access, check your Steam Library — the Playtest may already be waiting for you. It won't be playabl…
A Small GlimpseOver the past few months we've been sharing the systems behind NO CLEAN START through our development diaries.Today we'd simply like to show a small glimpse of the game in motion.This short clip isn't a trailer, and it doesn't try to tell the wh…
Hi all,Over the past few months we've shared many of the systems that make up NO CLEAN START: encounters, enemy behaviors, player classes, weapons and progression.Most of those systems are now in place.Our focus has gradually shifted from building new features…
In previous updates we talked about space, encounters and the systems that shape them.This week we want to focus on the main inhabitant of those spaces: the Shambler.At first glance, it may look like a single enemy type. In practice, it behaves more like a fra…
So far we’ve talked about space, doors and movement — the foundations of how the player experiences the world.But a world without encounters is just architecture.Over the past weeks, a large part of development has shifted toward building the systems that actu…
In No Clean Start, the building itself doesn’t change between runs. The layout is always the same: corridors, offices, courtyards, maintenance areas. What changes is how the player can move through that space, and what the environment allows — or prevents — at…
Before systems, mechanics, or enemies, we started with space.In NO CLEAN START, space is not just a container for gameplay. It’s the first system the player interacts with. Long before any explicit rule is introduced, the environment already teaches how to mov…
This is not a clean start. And it was never meant to be one.NO CLEAN START was born from the idea that restarting doesn’t mean erasing what came before. It means carrying mistakes, knowledge, and consequences forward — and letting them change how you move, how…