Last 7 days · history since Nov 7, 2026
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主要改动 无尽工坊按玩家实际牌组、技能层数、插件和核心牌集中度动态计算强度。 前两主题目标强度为玩家的 62% / 80%,后三主题约为 96% / 100% / 104%;进入轮回后逐步增加约 18%,直到形成真正的无尽挑战。 弱账号不会被局外商店差距压死;极端数值、零费铺场、复制核心牌会触发敌方生命、法力、抽牌与反制能力补偿。 系统预制牌组移动到第 9、10 号牌位,两套均为 30 张、15 种、每种 2 张,不会覆盖第 1 至 8 号玩家牌组。 修复打包后卡面消失:内置 res:// 卡面统一通过 Resou…
# 《卡制工程》超大内容扩充与无尽工坊重构计划 ## Summary 本次更新按“可直接发布的大型内容版本”制作: - 音乐扩充至 **10 个类别,每类 30 首,共约 300 首纯音乐**。 - 无尽工坊改为 **5 级主题循环、5 个头目家族、共 25 种头目变体**。 - 制作至少 **205 个敌人头像、450 张独立敌方卡面**。 - 击败第 5 级头目后播放短剧情并进入下一轮回;敌人继续增强,玩家卡牌、插件、宝藏、生命与货币全部保留。 - 素材允许 Public Domain、CC0、CC BY、CC…