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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey everyone!Steam Next Fest is in full swing, and I've been working on making the Plura Ingenia: Patient 16 demo a better experience for everyone.I've also started to collect some streamers reactions, and I thought it would be fun to put together a little mon…
Steam Next Fest Demo UpdateWith Steam Next Fest starting, I wanted to share a collection of improvements, fixes, and new content added to the demo since its initial release!I've been working hard to improve the experience, make the game more accessible, and po…
Quality settings are now automatically detected and configured based on the player's hardware when starting a new game.Added keyboard movement key rebinding.Fixed a floor collision issue where physics objects were passing through certain surfaces.Improved ligh…
Patch NotesRunning on a controller is now toggled with a single press of the run button (no need to hold it).Letter pages now switch correctly when using a controller.Important items now return to their original position if they fall through the ground.Fixed a…
A new update is now live with improvements, fixes, and new content.🐄 Easter EggA new cow-related easter egg has been added… please don’t flush them in the toilet.🧩 PuzzlesDoor puzzles have been redesigned for better localization support.Instead of finding wo…
Recent updates broke the lighting in some levels but is now fixed. After changing the lighting technology and removing Lumen, some levels became far too dark. This has now been reworked and should look much better.A setting was unintentionally overriding the e…
A New Direction for Plura Ingenia: Patient 16As you know, I've always tried to be transparent about the development of Plura Ingenia: Patient 16.After considering the game's current situation and what I can realistically achieve as a solo developer, I've made …
Thank you to everyone who played and wishlisted the game during Steam Next Fest!Your support means a lot to me. Thank you for giving my game a chance!Right after Steam Next Fest, Plura Ingenia: Patient 16 will be participating in the Steam Scream V Festival! H…
You can now vault over obstacles!Moving forward, new levels will be designed with vaulting in mind, allowing you to vault over certain obstacles, walls, and climb onto platforms.Not everything will be vaultable or climbable. It will be clear when these actions…
Development UpdateI've continued working on new events for the full game, while also refining the overall atmosphere and developing a brand-new entity.I've also been working on a new Sanity System.The system works like this: the more players look at disturbing…
French subtitles are now available for Plura Ingenia: Patient 16.We have also worked on improving text compatibility and clarity across several sections of the game.French voice acting will arrive later this year.Thank you for your patience and continued suppo…
Hey everyone,I’ve been doing some research recently on how the game is perceived, especially the capsule art I was using before and the results honestly surprised me.From my perspective, the image showed a character being transformed as a result of the experim…
Some players felt confused or surprised by the results they received.Personality isn’t black and white, traits exist on a spectrum. Some individuals are more extroverted, more open, or more reactive than others.To make this clearer, I’ve added Personality Trai…
Since the demo launch, I noticed something interesting…A lot of players were getting stuck on the puzzle. Some figured it out quickly, but others missed key clues or didn’t realize what to look for.Interesting tactics where used such as: Trying to put knifes i…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.