Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Every run now starts with a roll of the dice, four new items join the backpack, and the game has a proper ending. NEW LEVEL RULES From Level 2 onward, a dice roll at the start of every attempt picks a rule for that level. Each rule has an upside and a downside…
New full-screen Settings menu, finer game speed control, and projectile fixes. NEW - SETTINGS MENUA new full-screen Settings menu has been added with separate tabs for:- Audio: Master, Music, and SFX volume sliders.- Video: Display Mode (Fullscreen, Borderless…
Hello everyone, coming up with a QOL update, upon your feedback I have decided to add a feature to speed up the game time. You can find the button next to backpack, top left of the screen. Pressing this button speeds up the game, alternating between x1, x2, x3…
-Fixed a bug causing a slime in the main menu to behave differently then other slimes. Rewired his brain, he shouldn't go inside the walls anymore ːsteamthumbsupː
- Reverted the item detection fix in hotfix #1, it was causing some items to behave abnormally when interacting. I will try to find a more robust fix in the future.
-Made it easier to select and drag items -Fixed a bug causing the item description panel persist after selecting an item from the Item Offer UI