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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello everyone!We have a large update for Age After Age, and this one changes quite a few parts of how the game feels to play.Since the first release of the demo, we have been watching people play, reading feedback, and paying close attention to where the game…
Hello everyone!This update is a pretty big one for us.Over the last few weeks, we've been working not only on the game itself, but also on preparing Age After Age for several upcoming events. Today we finally have a chance to show some of that work, including …
Another patch for the demo is out. Patch NoteFeatures:Added a new patronage debt system, allowing players to borrow gold from patrons when they need financial support. Improved worker management with a new slider and manual number input. Buildings of the same …
Another patch for the demo is out. Patch NoteAdded randomized building names, with 125 possible variations for each building. Added citizen information, including employment, housing, and homelessness status. Added a hardware benchmark to configure graphics se…
Hello again!Hope SNF is going great for You all!We are here for three things.First one. Remind you about our new trailer. Check it out if you haven't seen it. Second one. To patch some things along the way.Patch notes:ChangesAdded dynamic pricing for the inter…
Hello everyone!Gamescom is over, and we are finally back with a lot of notes, feedback, and a much clearer picture of what we want to improve before the next major public step for Age After Age.First of all, thank you to everyone who came to our booth. It was …
Age After Age Is on gamescom - And We Are Bringing Something NewHello everyone!We are on gamescom!This time, however, we did not want to simply bring the same demo and put it in front of people again. A full playthrough of our current demo usually takes around…
Hello everyone!Today, we’re excited to share the first screenshots of the Steampunk Era in Age After Age. Take a look at how the city, technologies, and atmosphere evolve in this new age! Hope you will like them!Waiting for your feedback, and here is also a qu…
Hello everyone!We are very happy to announce that Age After Age is participating in Ukrainian Games Festival 2026! For us at Farom Studio, being part of an event dedicated to Ukrainian games and the people creating them is something special, and we are excited…
First of all, Thank You for your supportWe've received multiple reviews and feedback, and for the development for great prohect these are very important. And while most of them are positive, there are some things that we need to attend to. We are closely readi…
DEMO IS OUT DEMO PAGEWe are happy to announce that our first public demo is live. It is free and will be that way until release.We will be updating the demo with hot-fixes and some minor updates to ensure that it will be updated. Hope You will enjoy the basics…
Demo on the wayHey guys, just a quick catch-up. We are currently working on our first open demo. So there will be a pause in dev blogs. Currently, our focus is to show the key aspects of the game and, of course, fix bugs. May will be a dev-blog empty month bec…
Trailer is outThe work is done the trailer is out and we are sorry that we didn't post last week. We were totally occupied by the trailer and the demo preparation. We have quit a few finish lines left, but with coffee and energetics, and hard work of course we…
Trailer in Progress, Demo on the HorizonHello everyone!Today’s dev blog is a little different.Right now, we are actively preparing our gameplay trailer, and while our editors are polishing and mastering the video, we wanted to share a few fresh screenshots fro…
The Supply Heart of the CityHello everyone!Today we want to talk about one of the most important buildings in Age After Age is the Town Market.If production is the body of the city, then the Town Market is its circulatory system. It is the place where goods fi…
The Buildings That Keep the City MovingHello everyone!In previous dev blogs we talked about the Logistics System and how resources move through the city.Today we want to focus on two specific buildings that play a central role in keeping the entire economy fun…
A City Is Not Just Buildings. It’s a Social StructureHello everyone!Today we’re diving into one of the most important pillars of Age After Age - the Class System, and how it connects to Approval and Taxation.Our goal was simple in theory, but complex in execut…
Moving Resources, Not Just NumbersHello everyone!Today, we want to take a closer look at one of the core simulation pillars in Age After Age, the Logistics System.City builders often hide resource movement behind abstract numbers.We took a different approach i…
Hello everyone! Today we will be sharing some information about the magic behind the videos we've been making. The FNS (Farom Nature System)Introducing Farom Nature System For us at Farom Studio, weather is not just a “pretty picture.”It is a living system tha…
Hello everyone! In today’s dev blog, we want to share the story behind one of the core technical systems in Age After Age - our Grid Highlight System, which is responsible for visualizing complex calculations directly on the game grid.This system is used for m…