Last 7 days · history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Added four new enemy types: Hayarō Ashigaru (low-tier gunner), Hyappatsu Hyakuchū-gumi (elite gunner), Sakikiki (mid-tier rōnin), and Nuriyumi Musha (mid-tier archer), to fill out the difficulty spectrum within existing enemy categories.Updated the enemy l…
Added a tutorial for new system introductions, which automatically opens when the player enters the level selection screen for the first time, explaining the game's various systems.Enhanced the combat tutorial, providing a basic introduction to combat mechanic…
Optimize the enemy spawning algorithm in Endless Mode to adjust the gameplay experience.Optimize enemy configurations in Story Mode to enhance the gameplay experience.Fix the issue where skills cannot be downgraded at level one.Improve the visual effect when d…
Replaced all building models.Fixed an issue where some tower specialization skills were not functioning correctly.Increased enemy strength in Hard and Challenge difficulty modes.Optimized the enemy spawn algorithm for Endless Mode by increasing the spawn inter…
Replaced multiple image assets.Optimized various UI visual effects.
Adjusted some UI visual effects.Added a launch cinematic.Fixed several bugs.Tweaked certain particle effects.
We sincerely thank everyone for participating in the playtest of our game. Many of you have provided extremely insightful and helpful suggestions, which have inspired numerous new ideas for the game's development. Your feedback has been instrumental in driving…