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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey again! Today we have a quick new update going out to address some more bug fixes and improvements.Here's what's new in version 0.9.29:ChangedBuying buildings now show a popup letting you know how many were built.Scrap resource colour has been changed to br…
Hello all! Today we have a quick new update going out to address some requested fixes and improvements.Here's what's new in version 0.9.28:AddedAn additional sprite for building more crystal resonators has been added to Zero.Building and upgrade tooltips now s…
It's been a busy few months for us here! This update brings together everything that's changed from 0.9.18, the last-released demo update, through to 0.9.27, and there's quite a lot to cover. We've added new systems, reworked some of the game's biggest mechani…
Before getting into the patch notes, I want to give a massive thank you to every single person who played the demo, left feedback, and wishlisted the game during Steam Next Fest. The response was incredible to watch, and genuinely heartwarming to see so many p…
It is Day 3 of the Steam Next Fest! Interacting with the jigsaw puzzle that is the modules system can feel a bit chaotic sometimes, and the time has come to fix the absolute mess that is module sets.Today’s patch is dedicated entirely to quality of life and vi…
It's now Day 2 of the Steam Next Fest!The response to this game keeps growing and improving as more and more issues are fixed, and enough thanks cannot be given for the feedback all of you have given to make it possible!A common point of concern was that manag…
Steam Next Fest is upon us! We are incredibly excited to open the gates to the first public demo of Azimuth.Whether you are a veteran of management games, or a casual idle gamer, this demo is built to give you the opportunity to test out the game flow, provide…