Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steamโฆ
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other storesโฆ
Loading from Steamโฆ
Live from Steam
Loading reviews from Steamโฆ
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
-Made visual cue that block reduces damage more clear-Can no longer die from bleeding-Another hint that you can store items
-Fixed some controller re-binding issues (still issues with empty keys but will be fixed in a later patch)-Fixed flashlight animation bug-Made inventory storage and other keybinds more clear-Shovel pull up/down speed slightly increased-Lowered volume of death โฆ
-Nerfed second enemies hit attack-Can now get grabbed from behind-Updated Luke's grab animation slightly-Updated second encountered enemies animations slightly
-Damage of enemy attacks overall reduced-Further increased "Stun" time for main/first encountered enemy-Changed the location the camera follows (slightly further in front of the player)
-Using a key with a useable item in front of it will no longer also use that item-Enemy "Stun" time (after hitting them) increased-Entirely new model/design for second encountered enemy -Turn speed slightly lowered