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A court-driven, text-based strategy game where your words become decrees. Two petitions per turn—type carefully, face the backlash, and remember: you WERE a King.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Linux GUI Stability, Audio Rework, Model Preparation UI, Typing, and Turn Display Fixes This document covers only the changes from V31.10 through V31.13.2. The main focus of this update range is Linux GUI scaling, scene and audio transitions, local AI model pr…
I WAS A KINGNight Court, Foreign Armies, Linux Stability, and GUI ParitySince V30.119, IWAK has expanded from a court-decision game into a royal governance simulation featuring a day-and-night ruling cycle, policy fatigue, court collapse, foreign invasion, mul…
V30.105 - Fixed English mode activation from English royal names/input - Added bilingual startup guidance - Added payload-to-GUI language switch token V30.106 - Added per-run seed generation - Preserved run seed across save/load - Added /seed and /runseed comm…
Greetings, Your Majesty.This update focuses on one major goal: making I WAS A KING feel less like a terminal experiment and more like a complete royal court simulation.Over the last several builds, we rebuilt large parts of the Steam GUI pipeline, improved mus…
three-hundred columns of petitions and 1200 columns of decisions has been improved. Also, new trailer and web demo will soon be available at https://king.heritage-labs.net. Thanks for your reign, Your Highness.
The V30.87 through V30.93 update cycle focuses on making IWAK’s Steam GUI build more stable, more presentable, and more reliable for Windows and Linux distribution. The major areas of improvement are build stability, BGM playback, typewriter rendering, UI poli…
English Patch NotesThis update rebuilds the Linux presentation layer of I WAS A KING into a dedicated Royal Court GUI and adds a diplomacy view to the court interface.Added a GUI-owned Diplomacy tab for Ming relations, national prestige, external threats, trad…
I’m the solo developer of I WAS A KING. In order to increase quality of the game, I've decided to change release schedule. In March 2, 2026, Our Playtest goes live. This public test is focused on collecting real player feedback so we can iterate quickly and sh…
The court has completed its preparations, and 〈I WAS A KING〉 has been formally posted on Steam as Coming Soon.This title is governed by the following principles of state:Outcomes are decided by rules.The voice of the court is carried by AI.Words may be spoken …