Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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100% positive of 10 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
RogueFlip is a perfect marriage of a logic puzzle with a roguelike deckbuilder! Deduce the right cards to flip to score points, dodging damaging bombs along the way, then power up your run with crazy run-bending trinkets and manipulate your cards with stickers and upgrades.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (10 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Howdy everyone! It's been a hot minute at this point, with 0.6.0 landing over a month after when I wanted it to come out. I really wanted to hit the mark of "end of May" but sadly the discipline and motivation to keep the hobby alive after work has been a bit …
v0.5.1e Fix an issue where Duplicate Card was duplicating Sticker effects. This applied many issues, but most notably was allowing Seed to create more than 2 Trees Fixed a couple small tooltip issues with multipliers
v0.5.1c Fixed an issue where re-flips were not happening if they occurred on a Full Clear Fixed an issue where Angle was not properly giving bonus points
v0.5.1b Fixed an issue where the Current Run dialog was cut off at high UI scales.
v0.5.1a Hotfix - Fixed a bug where dialogs were not closing when doing Restart or New Run
Howdy everyone! 0.5.1 took a lot longer to come together than I expected because trying to implement better tooltips ended up taking a long time to make a bunch of underlying changes but it's finally here! The biggest feedback from the 0.5.0 release has been a…