Last 7 days · history since Nov 7, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello everyone! Thank you so much to the over 2000 people who wishlisted the game and to the tens of thousands more that played skinator so far!We are excited to share what's new in this update:Free Roam Camea!You can now drag from anywhere on the map to explo…
Hey guys! We are excited to announce that Skinator now has French Translations! We hope this makes it so more of you can enjoy the game in your native language.Furthermore, we added:A new ending to the tutorial.The final boss now can be clicked to see what's h…
Hello everyone!We just updated the way enemy information is displayed in SKINATOR.Now, when you click on a combat node, you'll see a new interface showing every enemy body part along with all the modifiers attached to it. This should make it much easier to und…
Hello everyone!We’re excited to introduce our new Enemy Attack Intent System.A lot of you mentioned that it could feel frustrating not knowing where enemies were about to attack, so we worked hard on a solution that stays simple while adding much clearer comba…
Hello, everyone!First of all, thank you to everyone who downloaded the playtest and took the time to share feedback. It’s been incredibly valuable and has helped us quickly see where the game needs the most attention.One thing came through loud and clear: the …
Hey guys! We wanted to share with you a crazy moment. Out of the blue, Moist played Skinator and we are freaking out about it. Incredibly exciting to see him just figuring out the different mechanics and giving our game such a fair chance. He streamed it on hi…
Hey everyone!After extensive playtesting with a wide variety of players, we’re rolling out a new update packed with fixes, readability improvements, and combat clarity changes.Update NotesFixed a bug where Corpse Monger could freeze the gameRemoved red NPC ico…
After listening to your feedback, we’ve reworked the combat system to make it clearer, more strategic, and easier to understand.We’ve also added a brand new improved tutorial to help you get up to speed quickly.##NEW LANGUAGES ADDED##This week we also introduc…