Last 7 days · history since Nov 7, 2026
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Another week of Elegon development is complete! This week, I’ve focused on adding more things to do outside of combat, while continuing to improve the world and the overall presentation of the game.Cooking Is HereFollowing the recent introduction of Fishing, a…
Another week of Elegon development is underway, with some great quality-of-life improvements alongside updates to combat, bosses, the Compendium, equipment and animations.AoE Looting Is HereOne of the biggest quality-of-life additions this week is AoE looting.…
Another week of development on Elegon is complete, with a big focus on making creatures smarter, improving combat, and adding more ways to explore other characters across the realm.Smarter Creatures & Improved CombatCreatures have received a major overhaul thi…
Mobs will now reward XP based on their level as compared to the characters levelAdded higher level variants of mobsAdded a second boss style mob
Added a new creature, The Stag!Improved the visual effects of the fog on the map UIMinimap view is now more zoomed out and shows more of the surrounding areaImprovements to Audio Manager systemAdd new hover UI sound FXReduced the volume of quest pickup and com…
Enhanced Chat SystemIn the past, we had a pretty simple global chat where everyone was just talking in one big room. Now, you can switch between channels using commands like /g for global chat and /w for whisper. You can also type out the full command like /gl…
It's been about a month since my last Steam update, and quite a lot has changed in Elegon since then!I've been spending a lot of time expanding the world, introducing new gameplay systems, and improving what's already there. Rather than going through every ind…
Another week of Elegon development is wrapped up, and there’s quite a lot to go through this time around. A big part of this week has been focused on performance and visuals, but there are also some new gameplay systems, class updates, quest improvements, and …