Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Awesome day everyone!This update brings a new area to wander around with new enemies to fight. A lot of new balances took hold as well. These new balances were meant to be implemented with game release and now you will get the feel for how character progressio…
I had a good amount of play testers during the event and a nice bunch of bugs cropped up. They are all fixed except for one. I've been trying to narrow down a known bug where the player will select an enemy to attack but nothing happens and the ATB gauge disap…
In preparation for the Alaska Arctic Comic Con (https://arcticcomiccon.com/), the game has been updated with the most current build players can test during the convention. Movement got upgraded to 16 directions. Some tech previews during combat. A few behind t…
There was a test object in the village that if broken would crash the game on room change. That has been fixed.
This is a massive update to the structure, graphical assets, and mechanics of the game. Added * Krish is now a party member who can join (if spoken to) at a certain point in the story. * Tech list for Blue * Overworld combat re-hash. Active combat with functio…
I've been working pretty hard to get a good functional early release out and still have a LOT of work to do. Currently I am working on: 2 new areas for the story, many new enemies to fight, modifying boss combat and control. Currently, the game does a lot of t…
This update has several improvements and behind the scenes adjustments that aim to improve stability. Now the game loads in sections instead of all together all at once. The goal is always to have 0 stutter and smooth gameplay. In this update: Party! You can h…
A few supporters have spoken to me in person with questions about the game, and I kept hearing the same thing: "You should do a devlog!" Not a bad idea.So here we are. Let me introduce you to Wireless — and the journey of building it. What is Wireless?Wireless…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.