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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
※ After this update, old save files will no longer be compatible.New ContentBarn Hoarding level upgrade unlocks a new location: Cang · OmakaseA new Omakase gameplay content is now available to explore;24 new cuisine type food have been added;Balance Adjustment…
Content UpdateEvent system, including:Daily random events;Clear stash area random events;Special events triggered by specific conditions.ImprovementsModified the resource duplication method to alleviate crash issues caused by memory usage;Adjusted the effects …
Improvements"Good Appetite" status effect changed: change stacks effect to a cumulative numeric effect;Improved the speed of some animations;Bug FixedPrevent eating or digesting food after the energy goal was completed;Fix calculation issues caused by floating…
Content UpdateArchive System AddedAdded an archive entry icon at the top-right corner of the interface;The archive system included entries for food, items, locations, and NPCs, locked entries are displayed as silhouettes;The archive system also includes likes …
ImprovementsSwitched from Godot’s default physics engine to the Rapier Physics add-on to relieve the problem that, on the exploration results screen, excessive foods could be pushed outside the view;Bug FixedFixed an issue where clicking “Restart” from the end…
ImprovementsImproved the display of food/items in the cheek pouch inventory: when stacked items exceed one line, they will now automatically wrap to the next line;Added quick submit goal foods for barn;Improved barn submit food animation speed;Bug fixed(Specia…
Hamster, Eat, Run released Playtest version on 2025.12.23, and it’s already been almost three months! During this time, I’ve received a lot of thoughtful feedback from players, which has been incredibly helpful in shaping the game’s development direction and p…