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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Patch 1.02 for Hardcourt Balls - Qualifiers DEMO released today!Release NotesQOL ADDED: added display of labels for Break Point, Set Point, and Match PointQOL ADDED: Rolls of 10 or higher now show up in red, signaling that a roll of 10 or higher will automatic…
Patch 1.01 for Hardcourt Balls - Qualifiers DEMO released today!Release NotesFIXED: When scoring an Ace against an AI player with a Return skill of +1 or better, the Ace was sometimes ignored and play continued. Now, Aces are correctly recognized.FIXED: Tiebre…
Hello Tennis Fans!A quick update today. After a short summer break, I'm back working on the game. First off, though - thank you to everyone who tried out the Hardcourt Balls - Qualifiers demo! I hope you enjoy(ed) it. if you haven't here is a link:Keep in mind…
Quick hot fix for the Hardcourt Balls DEMO to fix a particular bug:FIXED: Game does not crash when adjusting volume slider before selecting a player avatar.
Hello Tennis Fans!It's been a little while since I last posted an update, but fear not, I have been continuing work on the game, testing, fixing pesky little bugs, and adding content. Today, I have a quick update for you on the planned release date, and I want…
The Hardcourt Balls Demo is out now, giving you your first chance to step onto the court and experience tennis as a tactical, turn‑based mind game.This early slice of the game includes:Fast, clear tutorials that teach the core mechanics in minutesFull matches …
We’re going live on July 28 at 8 PM EST with a full, courtside look at the Hardcourt Balls demo. This stream brings both sides of the court together: John McEncheese calling every bounce, roll, and chaotic moment with his signature energy, and the developer br…
The Hardcourt Balls Demo arrives July 28, giving you your first chance to step onto the court and experience tennis as a tactical, turn‑based mind game.This early slice of the game includes:Fast, clear tutorials that teach the core mechanics in minutesFull mat…
Hello Tennis Fans!I've got some good news today about the upcoming demo release for Hardcourt Balls. Read on to find out more about when, how and what it will be, plus some additional info about an upcoming FAQ and Live Stream event.First though, as always - i…
Hello Tennis Fans!Today, I want to tell you a bit more about who you will be facing on the court in Hardcourt Balls. See, the AI opponents you'll play against are not just some generic random dice rollers. Each one of them is in fact hand-crafted to mimic the …
Hello Tennis Fans!Big news first! I'm busy preparing a demo for Hardcourt Balls! I can't promise any specific date yet but I'm excited to hopefully soon be able to share the game with a broader audience. Stay tuned for more about this! And the best way not to …
Hello Tennis Fans!In the last DevLog, we looked at how you can create your own player character and touched upon coaches. Today I want to explain in more detail how important coaches are, and what role they play in advancing your player's skills (if it isn't o…
Hello Tennis Fans!So far we've looked at some of the core game mechanics (and we'll return to them when it's time to peel back another layer of the tactical onion in future DevLogs), but it's time to pivot to some other fun Hardcourt Balls features. Over the n…
Hello Tennis Fans!Before we move on to other fun aspects of Hardcourt Balls like players, coaches, tournaments and so on, I want to make sure to touch on another important basic game mechanic real quick. As usual, we'll do another, deeper, dive into this topic…
Hello Tennis Fans!In the previous DevLog we did a quick introduction to the basic gameplay loop in Hardcourt Balls. I'll follow this up with a more detailed breakdown of the mechanics soon, but first I want to provide an important missing piece from that last …
Hello Tennis Fans!First off, thanks for checking out my upcoming game Hardcourt Balls. This is my first project as a solo developer and I'm super excited to finally start sharing some of my journey with you, as well as explain a bit more about the core game de…