Last 7 days · history since Nov 7, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
We’ve introduced a core combat system expansion: Elemental Interactions. Now, when environmental effects (like fire, water, etc.) are present on the ground, attacking with a different element will trigger powerful interactions. This system adds: Strategic dept…
Over the last updates, we’ve pushed several core systems into the prototype that significantly change how the game is played, built, and progressed. This post bundles the last three updates into one complete overview.Thank you all for the constant feedback and…
With this update, we’ve completed a major milestone: Rooms are now implemented for every part of a full run! Environment & Flow Added the Corridor room, completing the run flow structure.Reworked all Asian layer rooms, reducing overlapping walls during room lo…
It might be Sunday, but our restless bug scouts delivered one more report! ⚙ Gameplay & Flow Room sequences now start only after you fully enter the room and the door closes, ensuring proper encounter flow.Controller support added, let’s try that! (Known issue…
Great feedback over the last couple of days, many bugs reported!You detect them, we exterminate 🐜🔥Here’s the latest prototype update: 🗺 New ContentAdded a new map: Crab Cliff (Misleading name, there are no crabs in this room!)⚙ Gameplay & BalanceImproved en…
✨ New SystemsImplemented the foundation for ability-modifying rewards You can now obtain rewards that enhance your existing abilities instead of replacing them. This system is still experimental — expect some wild bugs.🔥 New Abilities (Fire)Burn Damage Upgrad…